Here I wanted to give the players different options to get up on the roof. This lets the players pick the best for the situation depending on if you are the chaser or the one being chased.
There are two options if the player goes through the container, run up the pipe ramp or run beside and leave the area.
This section is designed to give the players more choices of where to go, there are ramps so the players can keep the pace and do the decisions on the way. This opens ways to all the parts in the level, goes to the forest, into the factory, upon the factory roof, or back to the outside of the factory.
Here I give the players 3 options to pick from when they are trying to escape. If the player chooses to run up one of the containers they can either jump to the other container, run back or keep going forward. Important to give the player a lot of easy ways to go.
This area was the most fun to design, the player can approach this in many ways. There are two ramps that the player can take one lead out to the forest and the other one leads back into the level. The player can jump from the red container to the with and contrariwise to fool the other player.