Previous Associate Producer At Metaverse Team

Nerf Island

Project Details

Role: Co Lead Designer
Time: 6 – 9 Months
Team Size: 4 Developers 

Engine: Roblox Studio
Genre: FPS Shooter 
Released: 
Roblox 22/09/02

Nerf Island is an exciting game developed by the collaboration between the Metaverse Team and Hasbro to bring the exhilarating Nerf experience to the world of Roblox.

Set on a vibrant tropical island, players can dive into an adventure filled with action and fun. Explore three unique mini-games designed to challenge your skills and keep you entertained. Whether you’re a Nerf enthusiast or new to the excitement, Nerf Island offers a thrilling experience for all players!

Viper Strike Pit

Viper Strike Pit is a dynamic Roblox Obby inspired by the Nerf Viper Strike blaster and the agility of a viper snake. This game challenges players to execute precise, time-based jumps and navigate through thrilling obstacles. By using the Viper blaster on targets, players can strategically lower their timers, adding an exciting layer of strategy to the gameplay.

I was responsible for the level design of the Viper Strike Pit, where I built challenging and engaging obstacles for players. Additionally, I contributed to the level art, enhancing the visual aesthetics and overall player experience. The primary challenge in creating this experience was ensuring that players could use the blaster effectively while navigating the environment.

 

Murph's Treasure Island

Murph’s Treasure Island is an adventurous Roblox game designed to introduce players to Nerf’s new fun mascot, Murph. Players join Murph on an exciting quest to locate his lost treasures scattered across a vibrant island. Armed with a treasure map, players search for the correct chests to uncover Murph’s hidden treasures and earn rewarding prizes. This game combines exploration and discovery, offering an engaging experience for players of all ages.

I played a key role in designing the island experience, focusing on creating engaging and dynamic levels. In addition to level design, I also helped out with some level art.
My work ensured a cohesive and enjoyable experience for players as they explored the island.

Motoblitz Arena

Motoblitz Arena is a wave-based shooter where players defend their energy core against waves of hostile Nerf targets. Equipped with the Nerf Motoblitz blaster, players engage in intense combat to showcase the blaster’s capabilities. This arena was designed to introduce and highlight the Motoblitz blaster to the Roblox community, offering an exhilarating and interactive experience.

My primary focus was to design the arena to maximize player enjoyment, providing numerous strategic vantage points for defending the energy core. Additionally, I worked on balancing the enemy waves and setting up the reward system to ensure a challenging and rewarding player experience.